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Experience

4 roles

2022 - present

Senior Software Engineer

Robert Bosch GmbH

  • Develop production camera perception software for automated driving, with a focus on embedded performance.
  • Profile and optimize real-time inference on an embedded AI accelerator using quantization and mixed precision, validated for accuracy and latency.
2021

Machine Learning Engineer

inovex

  • Built GPU-accelerated video analysis software for a streaming platform.
2016 - 2021

Researcher

Karlsruhe Institute of Technology

  • Researched interactive visual analysis of large scientific datasets and GPU-accelerated methods.
2015 - 2016

Graphics Engineer

Ubisoft Blue Byte

  • Optimized rendering performance in the Assassin's Creed game engine.

Education

3 degrees

2021

Doctor of Engineering (Dr.-Ing.) in Computer Science

Karlsruhe Institute of Technology

2015

Master of Science

Karlsruhe Institute of Technology

2013

Bachelor of Science

Karlsruhe Institute of Technology

Teaching and thesis advising

2 records

Teaching at KIT

2016–2020

GPU and graphics programming labs; visualization lecture and exercises; computer graphics exercises.

Thesis advising at KIT

2016–2021

Advised six bachelor's and six master's theses in graphics and visualization, spanning rendering and large-scale data.