Hi, I’m Tobias and this is my personal blog.
About me
I am a senior software engineer at Bosch, where I work on vision-based automotive perception for driver assistance and autonomous driving. My work combines computer vision, GPU computing, and high-performance software engineering in real-world, safety-critical environments.
Before Bosch, I was a machine learning engineer at inovex, where I helped clients build data-driven solutions from visual data. I earned my PhD in computer science at the Karlsruhe Institute of Technology, where I worked on scientific visualization, large-scale data analysis, and GPU-accelerated methods. Earlier, I worked as a graphics engineer at Ubisoft Blue Byte, developing and optimizing rendering techniques in the engine behind the Assassin’s Creed series.
My background spans graphics, machine learning, and software engineering. I am especially interested in the intersection of performance, research, and practical software development.
About the blog
This blog is where I share personal projects, technical notes, and research work in a way that is accessible to a broader audience. I try to publish code, supplementary material, and links to publications whenever possible.
Disclaimer: This blog is a personal project. Opinions or views expressed here are my own and are unrelated to those of current or former employers or business associates. I take no responsibility for the contents of directly or indirectly linked webpages.